In On Time is a web game where you have to put your opponents in difficulty with various penalties, make the best possible decisions to secure your place on the train...
But watch out for unexpected events that may occur during your journey!
Designer
Abishek Balas
Camille Ngo
Aurélien Louvel
Developper
Gaëtan Jestin
Néo Mianney
Estelle Lay
Role
UI Design
3D design
Art Direction
Motion Design
Industry
Gaming
Web Experience
Tech
React Three Fiber
Three j.s
Framer Motion
Type
School Project
Year
2024
TEASER
OVERVIEW
For our final year project in Master 1, our team of six, composed of three designers and three developers, decided to create a web experience/game that aims to highlight the absurdity of unexpected events in transportation, especially in big cities. The theme we have chosen to address may seem annoying or boring, but we decided to use a caricatural and funny tone. Recognizing oneself in the various anecdotes of our game also helps to de-dramatize the situation and realize that we all experience similar difficulties to different degrees.
I decided to be the lead 3D designer, but I also assisted my team with the UI and motion design aspects.
CONCEPTION
After several hours and days of brainstorming to find an idea and figure out the theme of our game, we created a paper version with a game board, pawns, and cards. We started playing it and shared it with others to get their feedback.
CHOOSING A DEVICE AND WIREFRAMING
USERFLOW

SITE MAPS
